When we were told about making a research report, I decided pretty quickly that I didnt want to do an extended essay and would rather do a report that compliments my studio work or helps me understand the industry more, so a technical report or an industry report would be great for me.
I havent spoke to any tutors yet so I dont know everything that each report entails but here are the positives and negatives for doing each in relation to the report itself and my studio work.
Technical/Reflective report:
+ Will help me develop much more as an artist
+ Achieve a better understanding in creative processes
+ Will help me choose what I want to specialise in
- I enjoy 2D, 3D, particle effects, blueprinting, painting and modelling and the impression I get is that I have to pick a narrower path for third year instead of doing a bit of everything
Techincal/Reflective Report Ideas:
- Complete character design from concept to creation, 2D to 3D then into UE4
- Same as last point but also designing an envionment for the player both in 2D and 3D
- Creating an envionment, then designing creatures, wildlife, plants and trees for that location in both 2D and 3D
- Asset Creation 2D to 3D with blueprints and particle effects if necessary
- A complete game prototype, painting, 3d and blueprinting, everything
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Industry report:
+ Will get a much better understanding of the games indsutry
+ Will potentially make connections in the games industry if I get an interview
+ Can focus my practical work in third year about a specific company making me more employable to them
+ Higher chance of getting a job from that company as we'll be communicating a lot and they'll be seeing my work and might be interested
- Its not guarunteed I'll get an interview for my report, company might not reply to me
- Company might not be looking for an artist
- Doesnt compliment my practical work as much as other reports
Industry report ideas:
- Big name companies that I'm a huge fan of like Square Enix, Naughty Dog, Bandai etc and focus all my studio work around a company, probably won't hire me but it gets my name out there
- Indie studios/smaller studios that are probably looking for team members, focus all my studio work around that company, they may hire me if interested