Oliver Hitchen

Oliver Hitchen 2nd Year Games Art Student

Thursday, 21 April 2016

3D Modelling - Telephone completed






This is my Telephone model finally completed after having multiple issues with different file types, every piece of work I did from home became distorted on the uni computers and sometimes the work I did at uni became distorted on my home computer. I saved the undistorted parts as their own objects in an FBX format since thats a safer format to use and that fixed the problem. I have already uploaded my telephone before but since then I've had a critique session on it and the feedback I got was that I need to look at the reference image and try and make parts of the model more proportionate, also I hadn't actually made the indentations of the buttons I had them sticking out and finally I needed to include the wire to the phone. I fixed all these problems by spending more time comparing the model to the reference and by looking at a couple of tutorials on youtube on how to create wires since there are multiple ways to do it and I didn't know how to create the spiral effect (this can be done be creating a nurb curve and attaching the separate helix model to it using motion paths). I textured the phone in Maya using Lambert and Blinn textures.

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