My online university blog, I have chosen to specialise in Concept art and ZBrush for my 2nd year
Oliver Hitchen
Oliver Hitchen 2nd Year Games Art Student
Sunday, 24 January 2016
Texturing in 3D - Barrel
*Sorry for the late upload, didn't realised I hadn't uploaded this yet*
Here I had to texture a Barrel in Maya, I did this using Photoshop. First of all I coloured the panels of the barrel a light brown in the centre which grew darker towards the edges of each panel to give a more dynamic and realistic effect. Just for extra detail, I made a textured brush from an image to create the cracks/wear and tear in the barrel to make it look more visually appealing, I also added the Nintendo logo onto the barrel for the same reason.
Labels:
3D Modelling
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