Oliver Hitchen

Oliver Hitchen 2nd Year Games Art Student

Wednesday, 20 April 2016

3D Modelling - Texture Maps for My Time Machine


This is the stone texture I used for the Albedo map, got the image from google and cropped it in Photoshop




This is my Normal map, this is the bake from the high poly




This is my Roughness map made in Photoshop




Because I didn't want my Time Machine to look Metallic, I made the Metallic map completely black, made in Photoshop



This is my Occlusion map, made from the bake and then put in Photoshop






This is my Emissive map, the white parts will glow on my Time Machine where as the black areas won't

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