Oliver Hitchen

Oliver Hitchen 2nd Year Games Art Student

Friday, 22 April 2016

Evaluation

For my time machine I really liked the idea and concept I created and it turned out a lot better than I thought it would, if I had more time I would have spent more time working on the emissive map to make it look a little neater around the edges of the patterns and try and figure out why the pattern on the of the skull didn'tt line up properly. Asides from this I’m really happy with what I did for this project, I just wished I had managed my time better to to get round to doing the points I mentioned.
For my pillar I did honestly enjoy my first idea more and wish I didn't mess it up.  Considering I needed restart that project specifically from scratch my new pillar could have been much worse since I had less time to complete it in and managed to finish it in 2/3 days. If I were to do my pillar again I would make sure I save my files with appropriate file names so I know what file the base mesh was and what file the low poly was etc. This is definitely something that I'm going to make sure I do for future projects, as well as managing my team better.
As for the other projects (Lamp, barrel, telephone) I leant a lot of new techniques from doing those models, especially from making the telephone, I learnt about the duplicate special tool and how to create the spiral wire for the phone using a helix and some motion paths, they're both also transferrable skills for other projects in the future since they have multiple purposes. Again, like I said before, If I managed my time better I would have UV’d and textured all of them but because I didn'tt manage my time well I never got the chance. Another thing I might have redone would have been my lamp and maybe experiment with a more complicated design than the one I did just because I didn'tt need to use that many tools to create the one I made, it would have been nice to experiment with Maya a bit more. All in all, asides from the Pillar really, I'm pretty happy with the work I've created throughout these projects.

Things to work on for next time:
-Time Management
-Give myself enough time to experiment with different designs and textures
-Name files appropriately
-Try and go out of my comfort zone in Maya to learn new things

-Give projects a cleanup (neaten up maps and just tweaking final details for a better result)

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