Oliver Hitchen

Oliver Hitchen 2nd Year Games Art Student

Tuesday, 19 April 2016

3D Modelling - High Poly of New Pillar





This is the high poly of my pillar in ZBrush, as you can see I've removed a big chunk in the top right (using the clay brush on remove) for the damaged aspect and tried to focus all the marks and scratches around that focal point. I want it to look like it exploded from that big chunk, either because of a malfunction in the pillar with all these pipes or to make it look like its been damaged with explosives, either way it will give the same look. I tried to focus all the detail from this explosion point and tried to make less and less damage with the different brush tools the further you go away from the explosion point so visually you can see that was the source of the damage. Once the main chunk was taken away, I did get a textured brush, enlarged it, it then kept doing single clicks around the whole mesh for some texture to it, if an explosion actually happened the pillar wouldn't be that clean despite it being a high tech looking pillar, there would be scuff marks and burn marks everywhere so that was the purpose in doing this. Now the high poly was done, I just needed to decimate it down so I could cut in the damage onto the base mesh.

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